It should just play from your browser. Perhaps click on the game to focus it and then see if the keyboard controls work for you then. If not, trying a different internet browser is another potential option.
Looks like a slightly incorrect assumption about the SPIRE rules. As a gentle hint, I recommend going back through some of the earlier levels while keeping an eye on the gate lights, and make sure you know what causes them to change!
ngl i played this while i was on a call with my friend and i thought it said "rosa parks" and i called the creator racist for not making the character black.
Hmm this one might come down to perspective. If you think of the input and output rays and how the input is transformed to the output, then the two terms make sense as-is. But then if you think about the ray itself turning then they are mixed up. I might have to rethink the wording to disambiguate it completely, thanks for letting me know!
All done through PuzzleScript Plus's 'goto' commands! Very useful feature of the fork that vanilla PS cannot do, which enables for non-linear structures such as this one.
So at some point after the final Garden in Totem I somehow ended up in the Outro? I don't remember exactly where I was, what I did because it happened so fast but somehow I was just in the Outro. I was very confused.
Sorry to hear this happened, the engine's implementation of level transitions and win states has a bug, and can sometimes 'wrong warp' you to the incorrect level. Not sure what exactly causes this, but I have a fix on the way that should at least intercept when this happens so that it doesn't take you to the outro.
I can't figure out how to incorporate the yellow spire into a line of 4. The only way it would work is if I can also get the orange spire into H8. HOWEVER, I don't think this is possible because of the blocks.
Any advice?
Here's my visualization I made while trying to solve the level. (the "x" is for spots that are impossible to put a spire)
Solved 4 of the branches, but I get to... [spoiler break]
... I get to Totem 40 and see eight pieces with three different rules and none of them locked in place and I just feel... tired, since I know I'm somehow only halfway down this branch and it already looks almost as open-ended and knotty as the endgame of Spire.
Some of these puzzles get so open-ended that it feels like there's nowhere to start. And the puzzlescript movement is just clunky enough that I have to continually pay attention to move exactly where I intend to, so messing around isn't free.
I absolutely love most of the ideas at play here, though. The process of discovering these rules has been fantastic, and they're all very clever. I think this branch just isn't for me.
I'm probably going to have fun with the secrets for Glyph Shard and Pylon, and then call it a day. I can watch Joe solve Totem and Spire-X.
Great work, will be paying attention to what you do next as a developer.
Thanks! Yeah Totem can feel quite daunting and open-ended at times. The solve method of that area is mainly focused around search heuristics (particularly in trying to narrow the search space as much as possible by identifying and placing highly-constrained or highly-constraining pieces first) rather than a step-by-step logical method, which is definitely not everyone's cup of tea. Glad you enjoyed your time regardless!
It's interesting, I often do enjoy solving via heuristics and getting a "feel" for the rules, but I guess I try to fall back to deduction when I'm stuck or tired.
Regardless, I really appreciate how the different branches ask for different kinds of thinking. I like the game better for having a section I struggled with, than I would if it were sanded off.
alright where is my logic going wrong in totem 59 (spoilers below)
1. no other totems can be in the same row/column as the totem that looks kinda like a flower petal (totem "A")
2. the last totem you discover (totem "2") adopts the rule of any totem in the 8 squares around it
3. if there's multiple "2" totems they all adopt the rule of any totems any "2" is near
4. The available space has 4 rows and 4 columns, with 6 total totems on the board. this means it is impossible for each totem to be in its own row/column
5. there is also no possible arrangement where no "2" totem is within one space of an "A" totem, meaning all "2" totems adopt the "A" totem rule
6. Because all 6 totems have cannot be in the same column as each other, but the available level space does not allow this, the level is unsolvable.
7. Obviously the level IS somehow solvable, so I made a mistake somewhere
Solved all normal sections except totems and spire-22, and after days of python coding, I solved spire-22 and some of the latter totem puzzles, still programming to solve totem 57-61
(Eventually solved 50-61 without program after half a hour, only totem 49 used to solve)
some possible useless spoiler:
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totem-49 has 1 solution (2 if included rotate and flips)
totem-x4 has 6 solutions (48 if included rotate and flips)
SPOILERS! EVEN LATE GAME SPOILERS, DON'T LOOK HERE UNLESS YOU ARE SURE THAT YOU HAVE DONE ABSOLUTLY EVERYTHING.
I have played most of the game to this point and I have beaten all of the normal sections, and I have to say that my favorite is definitely the Shard part, even tough I didn't quite understand the rules I still managed to get trough it correctly (
The rules where these in my opinion:
All the edges must be connected in a continuous way
All the circular end must not directly touch triangular ends
No piece should be standing on an X
No full piece should be touching another full piece
even tough they feel very very wrong they still got me trough.)
But now I'm going for the META worlds and I'm stuck on PYLON-X2 and I'VE FOUND 9 DIFFERENT SOLUTIONS THAT INVOLVE 6 "RIGHT-TURNS" AND 0 "LEFT-TURNS" PLUS A COOL IDEA OF A "GENERATOR". Does anyone know weather or not that is intended?
All in all it is a very well made game and I love the concept.
Keep developing.
edit: I just figured it out, well I already had the correct solution and I just had to rearrange some turn-left and turn-right, I'll try to upload the final solution as an image, please tell me if it was intended.
This game uses PuzzleScript Plus which includes the feature of 'goto' commands. This allows you to define levels with a name, and the ability to add 'goto [level_name]' on the right side of a rule. In my case, the game just has a rule for every valid combination of 5 sigils, and a goto command to send you to the relevant level.
Reworked the level one last time haha. The issue was narrowed down to an odd interaction that the '8' Totems have when a loop is introduced. While I couldn't find a nice solution for the bug itself, I've changed the level so that that particular loop shouldn't be able to arise anymore. Thanks for the bug report!
Currently no, I assumed the player wouldn't need to go there a second time haha. If it helps, all the Credits info is replicated in the Thanks To section of this itch.io page anyway!
I start the game and the first dialog i got is"if you complete all the puzzle the path will be open"then go to the outtro and i just stuck at the 07 with eight random statues and a random box.
i go in the hub and can't go back to the one i'm stuck on. and i restart the the game and walk in to the intro??
Huh that's strange. There's a bug in the PuzzleScript+ engine where sometimes level transitions behave unexpectedly, so it might be a case of that sadly. Usually the 'wrong warp' tends to happen if you undo through a level change.
Hello! I think you have written down the 2nd sigil wrong in this case. You will instead want the "9"-looking sigil there, hopefully that will work for you.
I'm guessing (like me), you thought that because there are 10 spires and 5 sets needed, each spire needs to be part of 2 sets. But that's not necessarily correct...
As a hint: try maximizing diagonals. How can you "draw" the most diagonals while reusing the most spires?
I have gotten up to the final pillar in pylon but don't know what it does. i know the rest of them but would like a little help with this one. if you don't know what it is, it is the one with the l pieces in each corner.
all I have left is the final level of spire and then I'm done (except for figuring out the garden secrets for shard, glyph, and totem) but it is whooping my butt.
edit: nevermind i did it, now i just need to figure out the garden secrets
also, freaking incredible game, I haven't played a game that 1.brilliantly and seamlessly weaves the puzzle mechanics into the story and vise versa, and 2.has puzzles that are hard enough to keep my brain thinking, while also not being too hard that I want to stop. 15/10 for sure
Progress is tracked only by Garden passwords and Monolith Fragment passwords, so no need to worry about losing progress! You can also get back to the hub at any time (outside of the Intro section) via the X Menu.
Does anyone have a hint for Spire-22? I believe I understand all the rules, and if this were a problem involving coins or marbles without a grid, I know the approach I'd take. What I can't figure out is how to map that solution on to this 8x8 grid, to the point that I'm starting to wonder if I'm on the right track.
Spoilers below fold
-----------
I'm assuming I've got to form a star shape? But I can't figure out a rotation that makes five lines. I'm operating under the assumptions:
- I've got to make five straight lines
- A line is 4 pieces in either a horizontal, vertical, diagonal, or knight-move configuration
- A line can't have more than 4 pieces, so a line of 5 isn't two lines of 4
- the gate indicates the number of additional lines require to pass, in this case 5.
try putting this 5 lines together and they have to form 10 points on the intersections, next you should considerate which line is the horizontal. this is how I got my solution.
This is the hint that finally helped me! Got me to break out the graph paper and just start drawing lines. It's especially nice because it still feels like I solved something, even though I needed you to point out the approach I should take.
Incredible game, I had an absolute blast playing through this! The difficulty curve of each area feels well-balanced, I loved getting stumped by a new mechanic and back-tracking through the levels to experiment more with it. TOTEM especially had me questioning my understanding of the mechanics right up until the very end.
There were times where I felt hampered by the block-pushing, wishing I had a bit more space to work with (looking at you, SHARD garden!) but that's a very minor gripe :)
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Are we supposed to download it from somewhere or something. All I get is a static image
It should just play from your browser. Perhaps click on the game to focus it and then see if the keyboard controls work for you then. If not, trying a different internet browser is another potential option.
Why wouldn't this work?
Looks like a slightly incorrect assumption about the SPIRE rules. As a gentle hint, I recommend going back through some of the earlier levels while keeping an eye on the gate lights, and make sure you know what causes them to change!
ngl i played this while i was on a call with my friend and i thought it said "rosa parks" and i called the creator racist for not making the character black.
it was 2 am
When reading the hints for PYLON, I think the words CLOCKWISE and ANTICLOCKWISE were mixed up
Hmm this one might come down to perspective. If you think of the input and output rays and how the input is transformed to the output, then the two terms make sense as-is. But then if you think about the ray itself turning then they are mixed up. I might have to rethink the wording to disambiguate it completely, thanks for letting me know!
So right now the last levels I couldn't beat are the last TOTEM level and the last PYLON level. I'm asking for the solution of these two levels.
pylon 33 solution? (I need solution not hint, the implementation of the trick is the problem)
nevermind, I used the video to get a simaler solution
can u link me the vid
the trick I was thinking of did not seem to be used
the idea of creating a self powering loop with the spliter
How did you do this stuff of returning to level? I would like to know you does that
All done through PuzzleScript Plus's 'goto' commands! Very useful feature of the fork that vanilla PS cannot do, which enables for non-linear structures such as this one.
Great,I liked the idea of having like a different level select where you aren't in the menu, if it is possible with this goto stuffs, I will try.
Hello, how can I download the game to play offline? Thank you
I think it might be possible through the itch.io desktop app, but I have yet to test that out myself.
So at some point after the final Garden in Totem I somehow ended up in the Outro? I don't remember exactly where I was, what I did because it happened so fast but somehow I was just in the Outro. I was very confused.
Sorry to hear this happened, the engine's implementation of level transitions and win states has a bug, and can sometimes 'wrong warp' you to the incorrect level. Not sure what exactly causes this, but I have a fix on the way that should at least intercept when this happens so that it doesn't take you to the outro.
im stuck on outro 11 ive tried every thing and have no idea how to do it can anyone help?
me when realising i had a block on the wrong side after a hour
I'm stuck on Spire 19
(spoilers below)
v
v
v
v
v
v
v
v
v
v
I can't figure out how to incorporate the yellow spire into a line of 4. The only way it would work is if I can also get the orange spire into H8. HOWEVER, I don't think this is possible because of the blocks.
Any advice?
Here's my visualization I made while trying to solve the level. (the "x" is for spots that are impossible to put a spire)
A minor hint: the lights on the gate can give you some valuable information on your goal!
Solved 4 of the branches, but I get to... [spoiler break]
... I get to Totem 40 and see eight pieces with three different rules and none of them locked in place and I just feel... tired, since I know I'm somehow only halfway down this branch and it already looks almost as open-ended and knotty as the endgame of Spire.
Some of these puzzles get so open-ended that it feels like there's nowhere to start. And the puzzlescript movement is just clunky enough that I have to continually pay attention to move exactly where I intend to, so messing around isn't free.
I absolutely love most of the ideas at play here, though. The process of discovering these rules has been fantastic, and they're all very clever. I think this branch just isn't for me.
I'm probably going to have fun with the secrets for Glyph Shard and Pylon, and then call it a day. I can watch Joe solve Totem and Spire-X.
Great work, will be paying attention to what you do next as a developer.
Thanks! Yeah Totem can feel quite daunting and open-ended at times. The solve method of that area is mainly focused around search heuristics (particularly in trying to narrow the search space as much as possible by identifying and placing highly-constrained or highly-constraining pieces first) rather than a step-by-step logical method, which is definitely not everyone's cup of tea. Glad you enjoyed your time regardless!
It's interesting, I often do enjoy solving via heuristics and getting a "feel" for the rules, but I guess I try to fall back to deduction when I'm stuck or tired.
Regardless, I really appreciate how the different branches ask for different kinds of thinking. I like the game better for having a section I struggled with, than I would if it were sanded off.
Thanks for making this!
alright where is my logic going wrong in totem 59 (spoilers below)
1. no other totems can be in the same row/column as the totem that looks kinda like a flower petal (totem "A")
2. the last totem you discover (totem "2") adopts the rule of any totem in the 8 squares around it
3. if there's multiple "2" totems they all adopt the rule of any totems any "2" is near
4. The available space has 4 rows and 4 columns, with 6 total totems on the board. this means it is impossible for each totem to be in its own row/column
5. there is also no possible arrangement where no "2" totem is within one space of an "A" totem, meaning all "2" totems adopt the "A" totem rule
6. Because all 6 totems have cannot be in the same column as each other, but the available level space does not allow this, the level is unsolvable.
7. Obviously the level IS somehow solvable, so I made a mistake somewhere
8. ???? help
I haven't reached this level yet, but based on your description, I think your mistake is in point 5.
(If I assume 1 "A" and 5 "2"s, or 2 As and 4 2s, I managed to solve it on graph paper. If it's 3 or more As, I don't know.)
Yeah there is 2 As and 4 2s. The solution involves not letting any 2 be adjacent to any A.
Wow. Just... wow. What an amazing collection of puzzles. Well done!
Thank you!
wonderful puzzle game!
Solved all normal sections except totems and spire-22, and after days of python coding, I solved spire-22 and some of the latter totem puzzles, still programming to solve totem 57-61
(Eventually solved 50-61 without program after half a hour, only totem 49 used to solve)
some possible useless spoiler:
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totem-49 has 1 solution (2 if included rotate and flips)
totem-x4 has 6 solutions (48 if included rotate and flips)
current progress:solved everything
spent time in normal sections:totem > spire > pylon > shard > glyph (included time to program)
spent time in abyss sections: spire > pylon > shard > glyph > totem (included time to program)
! Major spoilers !(about Spire) :
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·Spire-22 has 5 solutions(76 if included move, rotate and flip), and all 5 unique solutions will be used in spire abyss
can somebody give a hint for pylon 33.
I figure it out.
I did not figure it out. I know the required trick, but not how to implement it effectively.
also I think they changed that level to be more restrictive, so a months old tutorial I found won't be the same.
how did u do it
SPOILERS! EVEN LATE GAME SPOILERS, DON'T LOOK HERE UNLESS YOU ARE SURE THAT YOU HAVE DONE ABSOLUTLY EVERYTHING.
I have played most of the game to this point and I have beaten all of the normal sections, and I have to say that my favorite is definitely the Shard part, even tough I didn't quite understand the rules I still managed to get trough it correctly (
The rules where these in my opinion:
even tough they feel very very wrong they still got me trough.)
But now I'm going for the META worlds and I'm stuck on PYLON-X2 and I'VE FOUND 9 DIFFERENT SOLUTIONS THAT INVOLVE 6 "RIGHT-TURNS" AND 0 "LEFT-TURNS" PLUS A COOL IDEA OF A "GENERATOR". Does anyone know weather or not that is intended?
All in all it is a very well made game and I love the concept.
Keep developing.
edit: I just figured it out, well I already had the correct solution and I just had to rearrange some turn-left and turn-right, I'll try to upload the final solution as an image, please tell me if it was intended.
i been wondering about how you made level selector thingy in here since it was made in puzzlescript, care to share if you can please?
This game uses PuzzleScript Plus which includes the feature of 'goto' commands. This allows you to define levels with a name, and the ability to add 'goto [level_name]' on the right side of a rule. In my case, the game just has a rule for every valid combination of 5 sigils, and a goto command to send you to the relevant level.
oh, well thats good to know, thanks!
also i loved playing this game
I think my game crashed during Pylon 33, though I'm not sure why? Suddenly I couldn't move at all, this is what the screen looks like:
Yeah looks like the infinite loop bug, pressing undo should fix it. This level will be reworked soon to remove the issue.
EDIT: PYLON-33 has now been reworked in v1.8
The bug seems to still exist.
Move down at the status of the picture to reproduce the bug.
Interestingly, reproducing the status by some other way may not cause the bug.
Reworked the level one last time haha. The issue was narrowed down to an odd interaction that the '8' Totems have when a loop is introduced. While I couldn't find a nice solution for the bug itself, I've changed the level so that that particular loop shouldn't be able to arise anymore. Thanks for the bug report!
Does the credit garden have a name?
Currently no, I assumed the player wouldn't need to go there a second time haha. If it helps, all the Credits info is replicated in the Thanks To section of this itch.io page anyway!
I start the game and the first dialog i got is"if you complete all the puzzle the path will be open"then go to the outtro and i just stuck at the 07 with eight random statues and a random box.
i go in the hub and can't go back to the one i'm stuck on.
and i restart the the game and walk in to the intro??
did i miss the level order or something??
Huh that's strange. There's a bug in the PuzzleScript+ engine where sometimes level transitions behave unexpectedly, so it might be a case of that sadly. Usually the 'wrong warp' tends to happen if you undo through a level change.
In Pylon-33 one of the gate indicators started blinking and made me unable to move
There's potential to get into an infinite loop in that level I've heard. You should be able to use the undo key to get out of it!
EDIT: PYLON-33 has now been reworked in v1.8 to fix this bug!
I wrote down a garden code in spire, but it says the code is incorrect.
(possible spoilers below)
\/
\/
\/
\/
\/
\/
\/
I was working on spire, and I remember that I reached the garden where it talked about "anxiously waiting for the communication at 8:00am every day"
The code I had written down was: ryr△+
I don't want to have to do all those puzzles again, so could someone please tell me what that garden code actually is?
Hello! I think you have written down the 2nd sigil wrong in this case. You will instead want the "9"-looking sigil there, hopefully that will work for you.
Thank you so much!!! <3
I'm guessing (like me), you thought that because there are 10 spires and 5 sets needed, each spire needs to be part of 2 sets. But that's not necessarily correct...
As a hint: try maximizing diagonals. How can you "draw" the most diagonals while reusing the most spires?
wait I'm so confused though bc hint 2 literally says
(spoilers below)
"every spire is always used in exactly two different lines". are you saying you found a solution where that's not true?
Looking at my solution again, I think what I said may have been wrong. My bad!
I really don't see how totem 59 is possible.
(Rot 13)
Nf v haqrefgnaq vg gur "2" funcrq gbgrzf pbcl gur arnerfg abezny gbgrz, naq fvapr gur gevnatyr gbgrzf npg yvxr ebbxf sebz purff guvf zrnaf 6 ebbxf ba n 4k4 juvpu boivbhfyl qbrfag jbex.
Edit: I got it!
I just misunderstood how it worked.
i don't understand totem 15
Super fun so far!
(rot13)
Vg frrzf gung n ybg bs gur ehyrf ner onfrq ba obneq tnzrf yvxr purff naq frg. Vf guvf gehr be jnf gurer nabgure vafcvengvba?
(rot13, Totem and Glyph spoilers)
Lrnu! Gbgrz jnf qrsvavgryl vafcverq ol Purff (naq Hygvzn Purff sbe gur ynfg gjb cvrprf), naq Tylcu pnzr sebz gur vqrn bs gheavat Frg vagb n oybpx-chfuvat chmmyre. Tylcu-33 va cnegvphyne vf n ubzntr gb gur "svaq bar Frg bhg bs gurfr 12 pneqf" tnzrcynl bs gur pneq tnzr!
I'm stuck on spire 18 if anyone has anything to help!
Rot 13
Vs bayl gung obggbz evtug fcver pbhyq zbir...
Oh wow i feel stupid, haha thanks
BUG: the previous level button doesnt work when in pylon gardens
Thanks for letting me know, now fixed in v1.7 :)
I've been looking forward to your playthrough! I'm very excited for this series :D
I have gotten up to the final pillar in pylon but don't know what it does. i know the rest of them but would like a little help with this one. if you don't know what it is, it is the one with the l pieces in each corner.
The 'Help & Hints' area (upper-right exit of the main hub) might be able to help you there! It will contain hints for each Pylon type.
wait hold on guys this game is literally The Witness skibidi toilet Tanji cbt grimace shake Bilatrice Lingo gyatt griddy game mode
all I have left is the final level of spire and then I'm done (except for figuring out the garden secrets for shard, glyph, and totem) but it is whooping my butt.
edit: nevermind i did it, now i just need to figure out the garden secrets
also, freaking incredible game, I haven't played a game that 1.brilliantly and seamlessly weaves the puzzle mechanics into the story and vise versa, and 2.has puzzles that are hard enough to keep my brain thinking, while also not being too hard that I want to stop. 15/10 for sure
Thanks for the kind words :)
How can I start at the beginning without starting over my progress?
Progress is tracked only by Garden passwords and Monolith Fragment passwords, so no need to worry about losing progress! You can also get back to the hub at any time (outside of the Intro section) via the X Menu.
how to solve spire-x2
spoiler garden names
<spoiler>119++<\spoiler>
Does anyone have a hint for Spire-22? I believe I understand all the rules, and if this were a problem involving coins or marbles without a grid, I know the approach I'd take. What I can't figure out is how to map that solution on to this 8x8 grid, to the point that I'm starting to wonder if I'm on the right track.
Spoilers below fold
-----------
I'm assuming I've got to form a star shape? But I can't figure out a rotation that makes five lines. I'm operating under the assumptions:
- I've got to make five straight lines
- A line is 4 pieces in either a horizontal, vertical, diagonal, or knight-move configuration
- A line can't have more than 4 pieces, so a line of 5 isn't two lines of 4
- the gate indicates the number of additional lines require to pass, in this case 5.
It's hard to think of a hint for this kind of puzzle, but here are some realisations I had while solving that might be helpful 🙂 (ROT13)
1. Rirel fcver fubhyq or cneg bs ng yrnfg 2 yvarf.
2. Vs n fcver vf bayl cneg bs bar yvar, gel fuvsgvat vg nybat gung yvar
3. Gurer ner zhygvcyr fbyhgvbaf, fb gurer zvtug or n fgne-funcrq bar, ohg nyy gur barf V sbhaq ner abg fgne-funcrq.
Biggish spoiler:
4. Fcverf ercerfrag gur vagrefrpgvba bs yvarf. Cnenyyry yvarf qb abg vagrefrpg, fb rnpu yvar jvyy unir n qvssrerag fybcr.
my solution looks more like a A.
try putting this 5 lines together and they have to form 10 points on the intersections, next you should considerate which line is the horizontal. this is how I got my solution.
hope this help ^-^
This is the hint that finally helped me! Got me to break out the graph paper and just start drawing lines. It's especially nice because it still feels like I solved something, even though I needed you to point out the approach I should take.
Incredible game, I had an absolute blast playing through this! The difficulty curve of each area feels well-balanced, I loved getting stumped by a new mechanic and back-tracking through the levels to experiment more with it. TOTEM especially had me questioning my understanding of the mechanics right up until the very end.
There were times where I felt hampered by the block-pushing, wishing I had a bit more space to work with (looking at you, SHARD garden!) but that's a very minor gripe :)
Time to find some more secrets...
Wow, what a game. I had to write a program to solve the puzzles in the Spire Abyss, but even that was a fun challenge 😅
Small typo I noticed: the Glyph Abyss is referred to as the "Shard Abyss" in its introductory epitaph.
Congratulations!! Really happy to hear that you had a good time with the game.
Also thanks for letting me know about that bug, it's now fixed :)
asfasga THIS IS NOT PUZZLE SCRIPT, I REFUSE TO BELIEVE THIS IS POSSIBLE EVEN WITH PS+. Love the game so far(On Shard rn)
how HOW is this made in puzzlescript.
major respects to coding this thing!
crap ton of lag though, maybe consider making this in another game engine
Haha thank you! It was definitely a long journey to get it all working in PuzzleScript, but goes to show that it can be done!
omg parachor!!!
really nice game, nowhere near done yet (spire and a bit of totem), but what i can see is really nice! will continue grinding...