Welcome to Reliquia Park!

Discover strange relics left behind by the previous inhabitants of the forest, and learn how they work through a collection of over 200 puzzles!


Reliquia Park contains:

- Many hours worth of puzzles to solve, with an overall gentle difficulty curve.
- 5 realms that you can explore in any order, each with their own unique set of mechanics.
- Learning and discovering puzzle mechanics yourself through interactive tutorials.
- Secrets and optional high-difficulty puzzles for those looking for an extra challenge.
- An in-game help & hints area.


CONTROLS


Arrow Keys / WASDMovement / Menu Navigation
ZUndo
RRestart Level
X / Space / EnterSelect / Open Menu / Close Text


A NOTE ON SAVING


This game uses a manual password system to save your progress. 

"Gardens" are used as save points, where each Garden provides you with a password. You can then enter this password in the main hub to return to that particular Garden.

The "Continue" path on the start screen (and the "Return To Hub" option in the menu) will simply take you to the main hub, from which you can travel to Gardens via passwords. 


Note: If you are returning to the game for another play session, it is possible to use PuzzleScript's in-built continue system to resume from exactly where you last left off: Simply press the ESC key to go to the PuzzleScript main menu, and select the "Continue" option.


FAQ / TROUBLESHOOTING


(Click on any of the questions below to expand the text.)

My save data seems to be missing! / Why doesn't 'Continue' take me back to where I was before?

See the "A Note on Saving" section above. Save data is handled via the in-game Garden system.


I'm stuck on a puzzle in one area, can I go explore another area and come back to this one later?

Of course! Just make sure you have the most recent Garden's password written down somewhere. When you feel like coming back to where you got stuck, you can input the password in the main hub to travel back to that Garden.

Do note that you may need to re-solve a puzzle or two to get back to the level you were at before if the most recent Garden is a few levels behind.


The game is lagging!

I've received a few reports of the game lagging on particular internet browsers. If you are having this issue yourself, try play the game in a different browser and see if that improves the performance. Google Chrome appears to work well.


My Monolith Fragments have disappeared, what happened?

Due to limitations of the PuzzleScript engine, the main hub cannot remember your progress elsewhere in the game.

Thankfully, collecting and placing Monolith Fragments uses the same password system as Gardens. Simply re-input the Monolith Fragment passwords to place them again. Placing all 5 Fragments consecutively will open up the hub's exit.


I've found a strange password that doesn't seem to link to any Gardens that I've seen before?

😉


Are there multiple endings?

One actual ending, however there's a mysterious path in the Outro section of the game behind a locked gate. I'll leave it up to you to discover how to unlock it!


I've completed some areas, but other areas I'm finding are too difficult/not enjoyable. Am I stuck?

No need to worry! Every player is different, and each will find some areas and puzzle mechanics easier or more fun than others.

I encourage you to treat each discovered Monolith Fragment as its own "ending", because it's an impressive feat in itself to finish any one of the areas! There's no shame in declaring that you've completed as much of the game as you are willing to complete, and leaving it there :)


Was this really made in PuzzleScript?

Yep! Specifically, Reliquia Park is made entirely using PuzzleScript+, which is a fork of vanilla PuzzleScript that enables a few extra handy features.

In particular, I utilize:

  • Larger sprite sizes — PS is restricted to 5x5, but here I use 15x15.
  • Level GOTO commands — Used for the password/Garden system and the 'Previous Level' menu option. Without this, the game would be completely linear.
  • Transparent sprites — I only really use this for the background darkening when you open the menu, and the shading on the password input cylinder.
  • Flickscreen — So that the camera follows the player when they move around the hub
  • Custom font — For epitaph messages
  • Movement tweens — The slight "slide" animation when things move around


Everything not listed above is achievable with vanilla PuzzleScript.
One of my goals with Reliquia Park was to showcase what can be possible using this engine. If "is this actually a PuzzleScript game?" ever crosses your mind while playing this then I have achieved this goal haha!

For those curious, the source code for this game is just over 19k lines long, has over 370 defined levels, and compiles to ~4300 instructions. Development took over 10 months, including a healthy(?) amount of procrastination, making it my largest project so far by a long shot (EDGE CASE took only a week!).


I've discovered a bug! / I think a level is broken!

Sorry to hear that! Feel free to let me know via the comments section below, or Twitter, or Discord, and I'll look into it ASAP :)


Where's the music?

Unfortunately I'm unable to add music to a PuzzleScript game. PS used to have the functionality to play a YouTube link in the background as audio, but this broke at some point.

If you want something to listen to while playing, I've curated a Spotify playlist with music that fits the atmosphere I'm going for here: https://open.spotify.com/playlist/5FAO2jo4HjwRVqlhTMO87B?si=666ee87a56394f41


THANKS TO


The playtesters: Niv, Zymetic, icnmyx, turretbuddy2, Pydronia.

The kind and helpful folks over at the Thinky Puzzle Games Discord server.

Stephen Lavelle (increpare), creator of PuzzleScript.

Auroriax & the other PuzzleScript Plus contributors.

HiroHi, creator of the Gothic Bit palette used as the basis of this game's colour design.

jeti, creator of Typecast, the font used for all of the epitaph messages.

My partner & friends who have encouraged me throughout the entire development of this game.

Everyone who has supported me by playing and sharing my games!


CHANGELOG



v1.8
- Reworked PYLON-33 to avoid the infinite loop bug that would cause the game to freeze.
v1.7
- Removed an unintended solution from PYLON-25. Fixed 'Previous Level' menu option not working in Pylon Gardens. Fixed some secret symmetry.
v1.6
- Fixed a typo and a duplicate level number.
v1.5
- Made it clearer that the Previous Level menu option doesn't work in the hint area.
v1.4
- Fixed bug where a certain secret Glyph epitaph was showing the wrong text.
v1.3
- Fixed bug where the secret activation message would appear too many times.
v1.2
- Fixed two Totem hints being wrongly switched.
v1.1
- Fixed bug where teleporting to Pylon gardens would not work.
v1.0 - Initial release



COMMENT ETIQUETTE


Kindly refrain from posting Garden and Fragment names/passwords in the comment section without appropriate spoiler tagging. Thank you :)


Updated 2 days ago
Published 15 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.9 out of 5 stars
(28 total ratings)
AuthorParachor
GenrePuzzle
Made withPuzzleScript
Tags2D, Forest, Indie, Nonlinear, Pixel Art, PuzzleScript, secrets, Sokoban, Top Down Adventure
Asset licenseCreative Commons Attribution_NonCommercial v4.0 International
Average sessionA few hours
LanguagesEnglish
InputsKeyboard
LinksTwitter, Soundtrack

Comments

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(3 edits) (+1)

SPOILERS! EVEN LATE GAME SPOILERS, DON'T LOOK HERE UNLESS YOU ARE SURE THAT YOU HAVE DONE ABSOLUTLY EVERYTHING.








I have played most of the game to this point and I have beaten all of the normal sections, and I have to say that my favorite is definitely the Shard part, even tough I didn't quite understand the rules I still managed to get trough it correctly (

The rules where these in my opinion:

  • All the edges must be connected in a continuous way
  • All the circular end must not directly touch triangular ends
  • No piece should be standing on an X
  • No full piece should be touching another full piece

even tough they feel very very wrong they still got me trough.)

But now I'm going for the META worlds and I'm stuck on PYLON-X2 and I'VE FOUND 9 DIFFERENT SOLUTIONS THAT INVOLVE 6 "RIGHT-TURNS" AND 0 "LEFT-TURNS" PLUS A COOL IDEA OF A "GENERATOR". Does anyone know weather or not that is intended?

All in all it is a very well made game and I love the concept.

Keep developing.

edit: I just figured it out, well I already had the correct solution and I just had to rearrange some turn-left and turn-right, I'll try to upload the final solution as an image, please tell me if it was intended.

nothing has made me quite as miserable spire 22. did anyone else feel like that was way harder than the rest of them? maybe it's just the way my brain works but I was able to solve every other spire level with some thinking but spent literal DAYS on 22 and still had to look up a walkthrough to finish it.

i been wondering about how you made level selector thingy in here since it was made in puzzlescript, care to share if you can please?

(2 edits)

This game uses PuzzleScript Plus which includes the feature of 'goto' commands. This allows you to define levels with a name, and the ability to add 'goto [level_name]' on the right side of a rule. In my case, the game just has a rule for every valid combination of 5 sigils, and a goto command to send you to the relevant level.

(+1)

oh, well thats good to know, thanks!

also i loved playing this game

I think my game crashed during Pylon 33, though I'm not sure why? Suddenly I couldn't move at all, this is what the screen looks like:

(2 edits)

Yeah looks like the infinite loop bug, pressing undo should fix it. This level will be reworked soon to remove the issue.

EDIT: PYLON-33 has now been reworked in v1.8

Does the credit garden have a name?

(2 edits)

I start the game and the first dialog i got is"if you complete all the puzzle the path will be open"then go to the outtro and i just stuck at the 07 with eight random statues and a random box.

i go in the hub and can't go back to the one i'm stuck on.
and i restart the the game and walk in to the intro??

did i miss the level order or something??

Huh that's strange. There's a bug in the PuzzleScript+ engine where sometimes level transitions behave unexpectedly, so it might be a case of that sadly. Usually the 'wrong warp' tends to happen if you undo through a level change.

In Pylon-33 one of the gate indicators started blinking and made me unable to move

(1 edit)

There's potential to get into an infinite loop in that level I've heard. You should be able to use the undo key to get out of it!

EDIT: PYLON-33 has now been reworked in v1.8 to fix this bug!

(1 edit)

I wrote down a garden code in spire, but it says the code is incorrect. 

(possible spoilers below)

\/

\/

\/

\/

\/

\/

\/

I was working on spire, and I remember that I reached the garden where it talked about "anxiously waiting for the communication at 8:00am every day"

The code I had written down was:  ryrâ–³+

I don't want to have to do all those puzzles again, so could someone please tell me what that garden code actually is?

Hello! I think you have written down the 2nd sigil wrong in this case. You will instead want the "9"-looking sigil there, hopefully that will work for you.

(+1)

Thank you so much!!! <3

Deleted 4 days ago

I'm guessing (like me), you thought that because there are 10 spires and 5 sets needed, each spire needs to be part of 2 sets. But that's not necessarily correct... 

As a hint: try maximizing diagonals. How can you "draw" the most diagonals while reusing the most spires?

wait I'm so confused though bc hint 2 literally says

(spoilers below)








"every spire is always used in exactly two different lines". are you saying you found a solution where that's not true?

Looking at my solution again, I think what I said may have been wrong. My bad!

(1 edit)

I really don't see how totem 59 is possible.

(Rot 13)

Nf v haqrefgnaq vg gur "2" funcrq gbgrzf pbcl gur arnerfg abezny gbgrz, naq fvapr gur gevnatyr gbgrzf npg yvxr ebbxf sebz purff guvf zrnaf 6 ebbxf ba n 4k4 juvpu boivbhfyl qbrfag jbex.

Edit: I got it!

I just misunderstood how it worked.

i don't understand totem 15

Super fun so far!

(rot13)

Vg frrzf gung n ybg bs gur ehyrf ner onfrq ba obneq tnzrf yvxr purff naq frg. Vf guvf gehr be jnf gurer nabgure vafcvengvba?

(1 edit)

(rot13, Totem and Glyph spoilers)

Lrnu! Gbgrz jnf qrsvavgryl vafcverq ol Purff (naq Hygvzn Purff sbe gur ynfg gjb cvrprf), naq Tylcu pnzr sebz gur vqrn bs gheavat Frg vagb n oybpx-chfuvat chmmyre. Tylcu-33 va cnegvphyne vf n ubzntr gb gur "svaq bar Frg bhg bs gurfr 12 pneqf" tnzrcynl bs gur pneq tnzr!

I'm stuck on spire 18 if anyone has anything to help!

Rot 13

Vs bayl gung obggbz evtug fcver pbhyq zbir...

Oh wow i feel stupid, haha thanks

(+1)

BUG: the previous level button doesnt work when in pylon gardens

Thanks for letting me know, now fixed in v1.7 :)

(+2)

My let's play video
(+1)

I've been looking forward to your playthrough! I'm very excited for this series :D

I have gotten up to the final pillar in pylon but don't know what it does. i know the rest of them but would like a little help with this one. if you don't know what it is, it is the one with the l pieces in each corner.

The 'Help & Hints' area (upper-right exit of the main hub) might be able to help you there! It will contain hints for each Pylon type.

(+1)(-8)

wait hold on guys this game is literally The Witness skibidi toilet Tanji cbt grimace shake Bilatrice Lingo gyatt griddy game mode

(1 edit) (+1)

all I have left is the final level of spire and then I'm done (except for figuring out the garden secrets for shard, glyph, and totem) but it is whooping my butt. 

edit: nevermind i did it, now i just need to figure out the garden secrets

also, freaking incredible game, I haven't played a game that 1.brilliantly and seamlessly weaves the puzzle mechanics into the story and vise versa, and 2.has puzzles that are hard enough to keep my brain thinking, while also not being too hard that I want to stop. 15/10 for sure

Thanks for the kind words :)

How can I start at the beginning without starting over my progress?

(1 edit)

Progress is tracked only by Garden passwords and Monolith Fragment passwords, so no need to worry about losing progress! You can also get back to the hub at any time (outside of the Intro section) via the X Menu.

how to solve spire-x2

(2 edits)

spoiler garden names

















<spoiler>119++<\spoiler>

(+2)

Does anyone have a hint for Spire-22? I believe I understand all the rules, and if this were a problem involving coins or marbles without a grid, I know the approach I'd take. What I can't figure out is how to map that solution on to this 8x8 grid, to the point that I'm starting to wonder if I'm on the right track.

Spoilers below fold

-----------




I'm assuming I've got to form a star shape? But I can't figure out a rotation that makes five lines. I'm operating under the assumptions:

- I've got to make five straight lines

- A line is 4 pieces in either a horizontal, vertical, diagonal, or knight-move configuration

- A line can't have more than 4 pieces, so a line of 5 isn't two lines of 4

- the gate indicates the number of additional lines require to pass, in this case 5.

(+2)

It's hard to think of a hint for this kind of puzzle, but here are some realisations I had while solving that might be helpful ðŸ™‚ (ROT13)

1. Rirel fcver fubhyq or cneg bs ng yrnfg 2 yvarf.

2. Vs n fcver vf bayl cneg bs bar yvar, gel fuvsgvat vg nybat gung yvar

3. Gurer ner zhygvcyr fbyhgvbaf, fb gurer zvtug or n fgne-funcrq bar, ohg nyy gur barf V sbhaq ner abg fgne-funcrq.

Biggish spoiler:

4. Fcverf ercerfrag gur vagrefrpgvba bs yvarf. Cnenyyry yvarf qb abg vagrefrpg, fb rnpu yvar jvyy unir n qvssrerag fybcr.

my solution looks more like a A.

try putting this 5 lines together and they have to form 10 points on the intersections, next you should considerate which line is the horizontal. this is how I got my solution.

hope this help ^-^

(+1)

Incredible game, I had an absolute blast playing through this! The difficulty curve of each area feels well-balanced, I loved getting stumped by a new mechanic and back-tracking through the levels to experiment more with it. TOTEM especially had me questioning my understanding of the mechanics right up until the very end.

There were times where I felt hampered by the block-pushing, wishing I had a bit more space to work with (looking at you, SHARD garden!) but that's a very minor gripe :)

Time to find some more secrets...

(1 edit) (+1)



Wow, what a game. I had to write a program to solve the puzzles in the Spire Abyss, but even that was a fun challenge ðŸ˜…

Small typo I noticed: the Glyph Abyss is referred to as the "Shard Abyss" in its introductory epitaph.

Congratulations!! Really happy to hear that you had a good time with the game.

Also thanks for letting me know about that bug, it's now fixed :)

(+3)

asfasga THIS IS NOT PUZZLE SCRIPT, I REFUSE TO BELIEVE THIS IS POSSIBLE EVEN WITH PS+. Love the game so far(On Shard rn)

(1 edit) (+3)

how HOW is this made in puzzlescript.
major respects to coding this thing!

crap ton of lag though, maybe consider making this in another game engine

Haha thank you! It was definitely a long journey to get it all working in PuzzleScript, but goes to show that it can be done!

(+1)

omg parachor!!!

really nice game, nowhere near done yet (spire and a bit of totem), but what i can see is really nice! will continue grinding...