I have gotten up to the final pillar in pylon but don't know what it does. i know the rest of them but would like a little help with this one. if you don't know what it is, it is the one with the l pieces in each corner.
all I have left is the final level of spire and then I'm done (except for figuring out the garden secrets for shard, glyph, and totem) but it is whooping my butt.
edit: nevermind i did it, now i just need to figure out the garden secrets
also, freaking incredible game, I haven't played a game that 1.brilliantly and seamlessly weaves the puzzle mechanics into the story and vise versa, and 2.has puzzles that are hard enough to keep my brain thinking, while also not being too hard that I want to stop. 15/10 for sure
Progress is tracked only by Garden passwords and Monolith Fragment passwords, so no need to worry about losing progress! You can also get back to the hub at any time (outside of the Intro section) via the X Menu.
Does anyone have a hint for Spire-22? I believe I understand all the rules, and if this were a problem involving coins or marbles without a grid, I know the approach I'd take. What I can't figure out is how to map that solution on to this 8x8 grid, to the point that I'm starting to wonder if I'm on the right track.
Spoilers below fold
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I'm assuming I've got to form a star shape? But I can't figure out a rotation that makes five lines. I'm operating under the assumptions:
- I've got to make five straight lines
- A line is 4 pieces in either a horizontal, vertical, diagonal, or knight-move configuration
- A line can't have more than 4 pieces, so a line of 5 isn't two lines of 4
- the gate indicates the number of additional lines require to pass, in this case 5.
try putting this 5 lines together and they have to form 10 points on the intersections, next you should considerate which line is the horizontal. this is how I got my solution.
This is the hint that finally helped me! Got me to break out the graph paper and just start drawing lines. It's especially nice because it still feels like I solved something, even though I needed you to point out the approach I should take.
Incredible game, I had an absolute blast playing through this! The difficulty curve of each area feels well-balanced, I loved getting stumped by a new mechanic and back-tracking through the levels to experiment more with it. TOTEM especially had me questioning my understanding of the mechanics right up until the very end.
There were times where I felt hampered by the block-pushing, wishing I had a bit more space to work with (looking at you, SHARD garden!) but that's a very minor gripe :)
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BUG: the previous level button doesnt work when in pylon gardens
Thanks for letting me know, now fixed in v1.7 :)
I've been looking forward to your playthrough! I'm very excited for this series :D
I have gotten up to the final pillar in pylon but don't know what it does. i know the rest of them but would like a little help with this one. if you don't know what it is, it is the one with the l pieces in each corner.
The 'Help & Hints' area (upper-right exit of the main hub) might be able to help you there! It will contain hints for each Pylon type.
wait hold on guys this game is literally The Witness skibidi toilet Tanji cbt grimace shake Bilatrice Lingo gyatt griddy game mode
all I have left is the final level of spire and then I'm done (except for figuring out the garden secrets for shard, glyph, and totem) but it is whooping my butt.
edit: nevermind i did it, now i just need to figure out the garden secrets
also, freaking incredible game, I haven't played a game that 1.brilliantly and seamlessly weaves the puzzle mechanics into the story and vise versa, and 2.has puzzles that are hard enough to keep my brain thinking, while also not being too hard that I want to stop. 15/10 for sure
Thanks for the kind words :)
How can I start at the beginning without starting over my progress?
Progress is tracked only by Garden passwords and Monolith Fragment passwords, so no need to worry about losing progress! You can also get back to the hub at any time (outside of the Intro section) via the X Menu.
how to solve spire-x2
spoiler garden names
<spoiler>119++<\spoiler>
Does anyone have a hint for Spire-22? I believe I understand all the rules, and if this were a problem involving coins or marbles without a grid, I know the approach I'd take. What I can't figure out is how to map that solution on to this 8x8 grid, to the point that I'm starting to wonder if I'm on the right track.
Spoilers below fold
-----------
I'm assuming I've got to form a star shape? But I can't figure out a rotation that makes five lines. I'm operating under the assumptions:
- I've got to make five straight lines
- A line is 4 pieces in either a horizontal, vertical, diagonal, or knight-move configuration
- A line can't have more than 4 pieces, so a line of 5 isn't two lines of 4
- the gate indicates the number of additional lines require to pass, in this case 5.
It's hard to think of a hint for this kind of puzzle, but here are some realisations I had while solving that might be helpful 🙂 (ROT13)
1. Rirel fcver fubhyq or cneg bs ng yrnfg 2 yvarf.
2. Vs n fcver vf bayl cneg bs bar yvar, gel fuvsgvat vg nybat gung yvar
3. Gurer ner zhygvcyr fbyhgvbaf, fb gurer zvtug or n fgne-funcrq bar, ohg nyy gur barf V sbhaq ner abg fgne-funcrq.
Biggish spoiler:
4. Fcverf ercerfrag gur vagrefrpgvba bs yvarf. Cnenyyry yvarf qb abg vagrefrpg, fb rnpu yvar jvyy unir n qvssrerag fybcr.
my solution looks more like a A.
try putting this 5 lines together and they have to form 10 points on the intersections, next you should considerate which line is the horizontal. this is how I got my solution.
hope this help ^-^
This is the hint that finally helped me! Got me to break out the graph paper and just start drawing lines. It's especially nice because it still feels like I solved something, even though I needed you to point out the approach I should take.
Incredible game, I had an absolute blast playing through this! The difficulty curve of each area feels well-balanced, I loved getting stumped by a new mechanic and back-tracking through the levels to experiment more with it. TOTEM especially had me questioning my understanding of the mechanics right up until the very end.
There were times where I felt hampered by the block-pushing, wishing I had a bit more space to work with (looking at you, SHARD garden!) but that's a very minor gripe :)
Time to find some more secrets...
Wow, what a game. I had to write a program to solve the puzzles in the Spire Abyss, but even that was a fun challenge 😅
Small typo I noticed: the Glyph Abyss is referred to as the "Shard Abyss" in its introductory epitaph.
Congratulations!! Really happy to hear that you had a good time with the game.
Also thanks for letting me know about that bug, it's now fixed :)
asfasga THIS IS NOT PUZZLE SCRIPT, I REFUSE TO BELIEVE THIS IS POSSIBLE EVEN WITH PS+. Love the game so far(On Shard rn)
how HOW is this made in puzzlescript.
major respects to coding this thing!
crap ton of lag though, maybe consider making this in another game engine
Haha thank you! It was definitely a long journey to get it all working in PuzzleScript, but goes to show that it can be done!
omg parachor!!!
really nice game, nowhere near done yet (spire and a bit of totem), but what i can see is really nice! will continue grinding...